
Truck Town
Vehicle physics in a small town scene.
Public repositories. The short descriptions are written for this site.

Vehicle physics in a small town scene.

Chunked voxel terrain inside Godot.

Agents that follow a path of waypoints.

Navigation agents on a 2D map.

Navmesh agents in a 3D level.

Physical ragdoll setup.
Evolution sim from a single cell toward a civilization, built with Godot.

Open reimplementation of a GTA III-style city, using Godot.