Game engine

Fyrox

Fyrox is a Rust game engine with an editor. 3D is the main use. The license is MIT.

A game scene associated with Fyrox

Developer: Dmitry Stepanov and contributors

Rust teams that want an editor3D gamesMIT codebases

Overview

The editor places nodes, lights, and colliders. Scripts are Rust. That split is the point versus a code-only ECS engine.

Expect to read the book and the issues. The community can answer questions and will not match a large engine's asset store.

Technical specifications

Specs checked 2026-10-05. Version lines move; the download link is the source of truth.

Developer
Dmitry Stepanov and contributors
Version line
Current release
License
MIT
Business model
Fyrox is MIT. Commercial games do not pay a royalty.
Releases
Releases are tagged on GitHub. The editor and the crates move together.
Editor platforms
Windows, macOS, Linux
Export targets
Windows, macOS, Linux
Languages
Rust
2D / 3D
2D/3D
VR
No first-party headset product to promise.
AR
No.
Visual scripting
No. Game code is Rust.
Beginners
No. You need Rust, and the engine is still a smaller project than Bevy.
Learning curve
Steep if Rust is new. The editor lowers the scene work, not the language.
Graphics
3D scenes with a built-in editor. 2D is supported and secondary.
Team size
A Rust programmer, or a very small team.
GitHub stars
9,575 · FyroxEngine/Fyrox
Assets and examples
https://fyrox.rs

Where it fits

  • MIT Rust with a scene editor.
  • 3D tools without a proprietary license.
  • 2D is available when the game is not fully 3D.

Where it does not

  • Rust is required.
  • Fewer tutorials and assets than Godot or Unity.
  • Platform reach is desktop-first.

Matching source

No sample projects are listed for this engine yet.

How does it compare?

Questions

How is Fyrox different from Bevy?

Both are MIT Rust. Fyrox ships an editor. Bevy is code-first and ECS.

Is it free for commercial games?

Yes. The license is MIT.

Does it do 2D?

Yes. 3D is still the main path.

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