
Dodge the Creeps
The first official tutorial loop: move, spawn, and score.
目录里可以跑起来的 街机 项目。每张卡片标明引擎,并链到可以克隆的仓库。

The first official tutorial loop: move, spawn, and score.
Two paddles and a ball, small enough to read in one sitting.

Enemy states you can trace: idle, chase, attack.

3D cousin of Dodge the Creeps: move and squash.

Particle bursts you can attach to a pickup or hit.
Bomberman-style arena built in Godot.

A tiny Godot toy: tap and clear.

Multiplayer fish arena used as a Nakama + Godot sample.

Menus, options, and pause already wired. Start a new Godot game here.
Another minimal Pong, useful if you want a single-file read.
Official 2D samples: tilemaps, animation, and a small roguelike layout.
Classic snake on Phaser, commented for a first read.

Short HTML5 arcade game on an older Phaser release.
Memory sequence game with comments on the Phaser setup.

Browser multiplayer experiment using Phaser and WebRTC.

Official isolated examples: physics, input, tilemaps, cameras.

Official starter: Vite, TypeScript, and a blank Phaser scene.

Photon Storm’s minimal Phaser 3 project layout.
Vite + TypeScript template aimed at jam-sized Phaser games.

ES6 and webpack layout for Phaser 3.
Another small Phaser 3 folder you can clone and run.

Agent pipeline that emits a Phaser 2D game from a short prompt.
Collection of small WebGL games on Three.js.
Typing game in the shape of a flappy bird, from a Bevy jam.
Official-style 2D template for a new Bevy game.

Endless-runner loop for mobile and web export.

Several fantasy-console carts in one repository.

The console itself, with bundled demo carts.