
Godot
Lightweight open engine with a clear scene tree. GDScript is easy to start with, and 2D tools are first-class.
GDScript, C#. MIT. 2D/3D.
规格、协议和导出目标。打开卡片可看说明,以及已收录的配套源码。

Lightweight open engine with a clear scene tree. GDScript is easy to start with, and 2D tools are first-class.
GDScript, C#. MIT. 2D/3D.

The industry default for many indie and mobile teams. Huge Asset Store, C#, and export coverage.
C#. Proprietary. 2D/3D.

High-fidelity 3D, Nanite, Lumen, and Blueprints. Best when visuals and a larger project matter more than a tiny download.
C++, Blueprints. Source-available. 3D.

A 2D HTML5 game framework. Fast to ship in the browser with JavaScript or TypeScript.
JavaScript, TypeScript. MIT. 2D.

The WebGL/WebGPU library most 3D sites are built on. You assemble rendering, input, and gameplay yourself.
JavaScript, TypeScript. MIT. 3D.

A batteries-included 3D engine for the web: physics, GUI, inspector, and glTF first.
JavaScript, TypeScript. Apache-2.0. 3D.

A data-driven Rust engine. Fast iteration if you already like ECS and the Rust toolchain.
Rust. MIT. 2D/3D.

A small 2D engine that exports to mobile and web. Lua, editor, and a tiny runtime.
Lua. Source-available. 2D.

Browser IDE plus a WebGL engine. Strong for 3D web experiences and ads.
JavaScript. MIT. 3D.

A fantasy console: tiny resolution, built-in tools, and a game in one file.
Lua, JavaScript, Ruby, Wren, Fennel. MIT. 2D.

A tile-based RPG editor. Events, maps, and battles are built in, and plugins are JavaScript.
JavaScript. Proprietary. 2D.

An open 2D editor. Event sheets cover most gameplay, and JavaScript is there when you need it.
JavaScript. MIT. 2D.